Abrams thumbnail

Abrams

Charges into close combat

Abrams has the bulk and sustain to lead from the front, often running into the middle of his foes and watching them scatter. If his enemies waste their fire on him, his backline teammates can lay out damage with impunity.

Builds

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Weapon

dps

63

bullet Damage

4.68

ammo

9

bullets Per Second

1.67

light Melee

63

heavy Melee

116

Vitality

max Health

600

health Regen

1

bullet Resistance

0

spirit Resistance

0

movement Speed

6.5

sprint Speed

0

stamina

3

Abilities

Siphon Life

Drain health from enemies around you while they are in the radius

Duration

4s

Cooldown

42s

Radius

10m

Effects
  • 35 damage per second
  • 100% heal vs heroes
  • 50% heal vs non-heroes
Progression
  • Level 1: -19 second cooldown
  • Level 2: +2 second duration
  • Level 5: +40 damage per second

Shoulder Charge

Charge forward, colliding with enemies and dragging them along. Hitting a wall will Stun enemies caught by Abrams. Speed increased after colliding with enemy heroes.

Duration

1.2s

Cooldown

37s

Effects
  • 40 damage
  • 0.85s stun duration
Progression
  • Level 1: -19 second cooldown
  • Level 2: +0.5 second duration
  • Level 5: +5.5 weapon damage for 8 seconds after colliding with enemy

Infernal Resilience

Regenerate a portion of incoming damage over time.

Effects
  • 15% damage regenerated
  • 18s regeneration time
  • +1 health regen
Progression
  • Level 1: +1.5 health regen
  • Level 2: +150 HP
  • Level 5: +8% damage regenerated

Seismic Impact

Leap high into the air and choose a ground location to crash into. When you hit the ground, all enemies in the radius are damaged and stunned.

Cooldown

159s

Effects
  • 150 damage
  • 1s stun duration
  • 9m impact radius
Progression
  • Level 1: -38 second cooldown
  • Level 2: Gain 100 max HP and 15% fire rate per hero hit. Lasts 25 seconds
  • Level 5: On cast, become immune to Stun, Silence, Sleep, Root, and Disarm. Expires 3 seconds after landing