Abrams
Charges into close combat
Abrams has the bulk and sustain to lead from the front, often running into the middle of his foes and watching them scatter. If his enemies waste their fire on him, his backline teammates can lay out damage with impunity.
Builds
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Check out Abrams buildsWeapon
dps
63
bullet Damage
4.68
ammo
9
bullets Per Second
1.67
light Melee
63
heavy Melee
116
Vitality
max Health
600
health Regen
1
bullet Resistance
0
spirit Resistance
0
movement Speed
6.5
sprint Speed
0
stamina
3
Abilities
Siphon Life
Drain health from enemies around you while they are in the radius
Duration
4s
Cooldown
42s
Radius
10m
- 35 damage per second
- 100% heal vs heroes
- 50% heal vs non-heroes
- Level 1: -19 second cooldown
- Level 2: +2 second duration
- Level 5: +40 damage per second
Shoulder Charge
Charge forward, colliding with enemies and dragging them along. Hitting a wall will Stun enemies caught by Abrams. Speed increased after colliding with enemy heroes.
Duration
1.2s
Cooldown
37s
- 40 damage
- 0.85s stun duration
- Level 1: -19 second cooldown
- Level 2: +0.5 second duration
- Level 5: +5.5 weapon damage for 8 seconds after colliding with enemy
Infernal Resilience
Regenerate a portion of incoming damage over time.
- 15% damage regenerated
- 18s regeneration time
- +1 health regen
- Level 1: +1.5 health regen
- Level 2: +150 HP
- Level 5: +8% damage regenerated
Seismic Impact
Leap high into the air and choose a ground location to crash into. When you hit the ground, all enemies in the radius are damaged and stunned.
Cooldown
159s
- 150 damage
- 1s stun duration
- 9m impact radius
- Level 1: -38 second cooldown
- Level 2: Gain 100 max HP and 15% fire rate per hero hit. Lasts 25 seconds
- Level 5: On cast, become immune to Stun, Silence, Sleep, Root, and Disarm. Expires 3 seconds after landing