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Bebop

Hooks an enemy for a knockout combo

Bebop can string together his abilities in many different ways. Disrupting enemy positions, saving an ally or dealing bursts of damage. When the situation doesn't require subtlety his giant laser still solves many problems.

Builds

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Weapon

dps

66

bullet Damage

5.3

ammo

66

bullets Per Second

12.5

light Melee

63

heavy Melee

116

Vitality

max Health

650

health Regen

3

bullet Resistance

10

spirit Resistance

0

movement Speed

6.3

sprint Speed

3

stamina

3

Abilities

Exploding Uppercut

Deal light melee damage to nearby units and send them flying back, causing area damage where they land. Does not damage allies, but can knock them back.

Cooldown

21s

Effects
  • 0 uppercut damage
  • 80 area damage
  • 14m landing radius
Progression
  • Level 1: -10.5 second cooldown
  • Level 2: On Uppercutting enemy hero, gain fast spin-up time, 2x range, and +60% weapon damage for 12 seconds
  • Level 5: On Uppercutting enemy hero, set Hook cooldown to 0 and instantly +100% bullets to your current clip

Sticky Bomb

Attach a Sticky Bomb to a nearby target that deals explosive damage after a short fuse time. Gain +2.5% bomb damage permanently for every enemy hero hit. You can cast Sticky Bomb on yourself.

Cooldown

19s

Range

6m

Radius

12m

Effects
  • 120 damage
  • 3s fuse time
Progression
  • Level 1: -7.5 second cooldown
  • Level 2: +80 damage
  • Level 5: On Attach, disarms the target for 3.5 seconds

Hook

Launch out a hook that grabs and reels in the first hero it hits and deals damage to enemies. Target will be placed where you're facing.

Cooldown

23s

Range

25m

Effects
  • 40 damage
Progression
  • Level 1: Bebop deals 30% more bullet damage against hooked enemies for 10 seconds
  • Level 2: +30 meter cast range
  • Level 5: -11.5 second cooldown

Hyper Beam

Charge up your laser to unleash a powerful torrent of energy that deals damage and slows enemies' movement and dashes. You have slow movement and turn rate for the duration. If activated in the air, you hover while unleashing the beam.

Cooldown

110s

Effects
  • 205 dps
  • 2.9m beam width
  • 30% movement slow (on hit)
  • 70m beam length
Progression
  • Level 1: -30 second cooldown
  • Level 2: +100 DPS
  • Level 5: Hyper Bear heals Bebop for 100% of its damage on Heroes, 33% on non-hero