Bebop
Hooks an enemy for a knockout combo
Bebop can string together his abilities in many different ways. Disrupting enemy positions, saving an ally or dealing bursts of damage. When the situation doesn't require subtlety his giant laser still solves many problems.
Builds
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Check out Bebop buildsWeapon
dps
66
bullet Damage
5.3
ammo
66
bullets Per Second
12.5
light Melee
63
heavy Melee
116
Vitality
max Health
650
health Regen
3
bullet Resistance
10
spirit Resistance
0
movement Speed
6.3
sprint Speed
3
stamina
3
Abilities
Exploding Uppercut
Deal light melee damage to nearby units and send them flying back, causing area damage where they land. Does not damage allies, but can knock them back.
Cooldown
21s
- 0 uppercut damage
- 80 area damage
- 14m landing radius
- Level 1: -10.5 second cooldown
- Level 2: On Uppercutting enemy hero, gain fast spin-up time, 2x range, and +60% weapon damage for 12 seconds
- Level 5: On Uppercutting enemy hero, set Hook cooldown to 0 and instantly +100% bullets to your current clip
Sticky Bomb
Attach a Sticky Bomb to a nearby target that deals explosive damage after a short fuse time. Gain +2.5% bomb damage permanently for every enemy hero hit. You can cast Sticky Bomb on yourself.
Cooldown
19s
Range
6m
Radius
12m
- 120 damage
- 3s fuse time
- Level 1: -7.5 second cooldown
- Level 2: +80 damage
- Level 5: On Attach, disarms the target for 3.5 seconds
Hook
Launch out a hook that grabs and reels in the first hero it hits and deals damage to enemies. Target will be placed where you're facing.
Cooldown
23s
Range
25m
- 40 damage
- Level 1: Bebop deals 30% more bullet damage against hooked enemies for 10 seconds
- Level 2: +30 meter cast range
- Level 5: -11.5 second cooldown
Hyper Beam
Charge up your laser to unleash a powerful torrent of energy that deals damage and slows enemies' movement and dashes. You have slow movement and turn rate for the duration. If activated in the air, you hover while unleashing the beam.
Cooldown
110s
- 205 dps
- 2.9m beam width
- 30% movement slow (on hit)
- 70m beam length
- Level 1: -30 second cooldown
- Level 2: +100 DPS
- Level 5: Hyper Bear heals Bebop for 100% of its damage on Heroes, 33% on non-hero