Haze
Sneaks in and sprays bullets
When Haze fixates on a target she can hold her own in a firefight. She prefers to create one sided exchanges, avoiding damage then picking off unsuspecting targets up close.
Builds
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Check out Haze buildsWeapon
dps
56
bullet Damage
5.6
ammo
25
bullets Per Second
10
light Melee
63
heavy Melee
116
Vitality
max Health
500
health Regen
2
bullet Resistance
0
spirit Resistance
0
movement Speed
8
sprint Speed
0
stamina
3
Abilities
Sleep Dagger
Throw a dagger that damages and sleeps the target. Sleeping targets wake up shortly after being damaged. Throwing a Dagger does not break your invisibility. Sleep dagger does not interrupt enemies' channeling abilities.
Cooldown
26s
- Sleep status effect
- 70 damage
- 0.1s wake up time
- 0.2s min sleep time
- 3s sleep duration
- Level 1: Removes 1 stamina
- Level 2: -12 second cooldown
- Level 5: Applies -12% bullet resist for 6s on wake up
Smoke Bomb
Fade out of sight, becoming invisible and gaining sprint speed. Attacking removes invisibility. Close enemies can see through your invisibility.
Duration
8s
Cooldown
37s
- Invisible status effect
- 1.5s fade time
- 18m spot radius
- +2m/s invis sprint speed
- Level 1: -14 second cooldown
- Level 2: +6m/s invis sprint speed
- Level 5: After invis, gain +30% bullet lifesteal for 8s
Fixation
Shooting a target increases your bullet damage on that target. Gain one stack per bullet hit, two if the hit is a headshot.
Duration
6s
- +0.2 weapon damage per stack
- 30 max stacks
- Level 1: 60 spirit damage and 15% slow for 2s to target every 20 stacks
- Level 2: +40 max stacks and +5s duration
- Level 5: +0.2 weapon damage per stack
Bullet Dance
Enter a flurry, firing your weapon at nearby enemies with perfect accuracy. During the flurry, Haze gains a fire rate bonus and will evade some of the bullet shot at her.
Duration
3s
Cooldown
138s
Radius
15m
- +15% fire rate
- 1 target hit per shot
- +2 weapon damage
- 25% evasion chance
- Level 1: +7 weapon damage
- Level 2: -38 second cooldown
- Level 5: +1 targets hit per shot