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Kelvin

Freezes enemies in their tracks

Timely heals and splitting a teamfight properly is the difference between an easy victory or a ruinous defeat. Gliding around slowing enemies gives Kelvin's team the maneuvering advantage to make this happen.

Builds

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Weapon

dps

83

bullet Damage

21

ammo

15

bullets Per Second

4

light Melee

63

heavy Melee

116

Vitality

max Health

600

health Regen

2

bullet Resistance

0

spirit Resistance

10

movement Speed

6.5

sprint Speed

0

stamina

3

Abilities

Frost Grenade

Throw a grenade that explodes into a cloud of freezing ice, damaging and slowing enemies.

Cooldown

22s

Radius

6.5m

Effects
  • 80 damage
  • 40% movement slow
  • 4s slow duration
Progression
  • Level 1: +1 Charges
  • Level 2: Frost Grenade now heals 145 HP to friendly targets. Scales with spirit
  • Level 5: +175 damage

Ice Path

Kelvin creates a floating trail of ice and snow that gives movement speed bonuses to him and his allies. Kelvin gains 60% slow resistance for the duration. Enemies can also walk on the floating trail. Moving through breakables while on Ice Path destroys them.

Duration

8s

Cooldown

38s

Effects
  • +2m/s move speed
  • +2m/s sprint speed
  • 18s ice trail duration
Progression
  • Level 1: +4m/s sprint speed
  • Level 2: -15 second cooldown
  • Level 5: While active, gain +1 spirit power per meter of ice trail created. Max of 55 Spirit Power

Arctic Beam

Shoot freezing cold energy out in front of you, damaging targets and building up movement and fire rate slow against them the longer you sustain the beam on them. You have reduced movement speed while using Arctic Beam. The beam may also claim souls.

Duration

5s

Cooldown

24s

Effects
  • 60 DPS
  • 50% max slow
  • 40% max fire rate slow
  • 2s max slow build time
  • 25m beam length
  • 2s slow linger duration
Progression
  • Level 1: -7.5s cooldown
  • Level 2: +40 DPS
  • Level 5: Fires 2 additional Arctic Beams toward enemies within 13m of the last target hit

Frozen Shelter

Kelvin freezes the air around him, creating an impenetrable dome around himself. While in the dome, allies rapidly regenerate health and enemies are slowed.

Duration

5.5s

Cooldown

127s

Radius

10m

Effects
  • +120 health regen
  • 35% movement slow
Progression
  • Level 1: +40% fire rate slow
  • Level 2: -38 second cooldown
  • Level 5: +70 health regen and now scales with Spirit Power