Lash thumbnail

Lash

Dives down to stomp his foes

Lash gives his enemies little room to breathe, either by flying in from long distances to initiate combat with unsuspecting enemies, or pursuing said enemies when they try to run.

Builds

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Weapon

dps

61

bullet Damage

10

ammo

29

bullets Per Second

6.12

light Melee

63

heavy Melee

116

Vitality

max Health

550

health Regen

2

bullet Resistance

0

spirit Resistance

15

movement Speed

7

sprint Speed

1

stamina

3

Abilities

Ground Strike

Stomp the ground beneath you, damaging enemies in front of you. If you perform Ground Strike while airborne, you quickly dive toward the ground. Damage scales with height but grows slower after 25m.

Cooldown

19s

Range

11m

Effects
  • 90 stomp damage
  • 6 damage per meter
Progression
  • Level 1: -9.5s cooldown
  • Level 2: Struck enemies are popped into the air and slowed by 50% for 3s
  • Level 5: +110% damage per meter and improved scaling

Grapple

Pull yourself through the air toward a target. Using Grapple also resets your limit of air jumps and dashes.

Cooldown

42s

Range

30m

Effects
  • 20m/s jump velocity
Progression
  • Level 1: -19 second cooldown
  • Level 2: +20 meter cast range and gain +6 weapon damage for 10s
  • Level 5: +20% fire rate to weapon bonus buff

Flog

Strike enemies with your whip, stealing life from them.

Cooldown

26s

Range

25m

Effects
  • 65 damage
  • 80% heal vs heroes
  • 30 degree attack angle
  • 30% heal vs non-heroes
Progression
  • Level 1: Apply 35% movement speed slow for 3s
  • Level 2: -14s cooldown
  • Level 5: +105 damage and applies 35% fire rate slow

Death Slam

Focus on enemies to connect whips to them. After channeling, connected enemies are lifted and stunned, followed by being slammed into the ground. Your victims and any enemies in the landing zone will be damaged and slowed. Press M1 to throw connected enemies early. Enemies that are not in line of sight or go out of range during the latch time will not be grabbed.

Duration

2s

Cooldown

138s

Range

18m

Effects
  • 115 damage
  • 12m max throw distance
  • 50% movement slow
  • 4s slow duration
  • 0.3s charge time
Progression
  • Level 1: +8m max throw distance
  • Level 2: +100 damage
  • Level 5: -56s cooldown