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McGinnis

Controls the battle with combat turrets

Precise placement is everything for McGinnis, whether she's creating a killzone or splitting the enemy team.She can help keep her team running making them hard to dislodge when entrenched.

Builds

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Check out McGinnis builds

Weapon

dps

89

bullet Damage

7.15

ammo

66

bullets Per Second

12.5

light Melee

63

heavy Melee

116

Vitality

max Health

550

health Regen

2

bullet Resistance

0

spirit Resistance

25

movement Speed

6.5

sprint Speed

0

stamina

2

Abilities

Mini Turret

Deploy a Mini Turret that automatically shoots enemies. The turret expires after a limited lifetime. Turrets gain 30% of McGinnis' max HP and have 60% spirit resist. They deal reduced damage to troopers and objectives.

Cooldown

30s

Range

15m

Effects
  • 60 turret DPS
  • 25m attack range
  • 30s lifetime
Progression
  • Level 1: +1 Ability Charge and turrets apply +25% movement speed slow
  • Level 2: +10m attack range and +10% turret fire rate
  • Level 5: +45 turret DPS

Medicinal Specter

Deploy a spirit that heals nearby units

Duration

6s

Cooldown

48s

Range

15m

Effects
  • +25/s health regen
  • 5m heal radius
Progression
  • Level 1: +35% fire rate on units being healed by Medicinal Specter
  • Level 2: -17 second cooldown
  • Level 5: +5% max health regen per second

Spectral Wall

Creates a wall that divides the terrain in half. On creation, the wall deals damage and applies a 25% slow to enemies hit.

Duration

5s

Cooldown

37s

Range

50m

Effects
  • 64 damage
  • 25% movement slow
  • 6m minimum range
  • 5m impact range
  • 2.5s slow duration
Progression
  • Level 1: Removes 1 stamina and amps McGinnis' damage by 25% on hit enemies for 7 seconds
  • Level 2: -14 second cooldown
  • Level 5: Adds a 1 second stun to enemies hit by Spectral Wall

Heavy Barrage

Unleashes a volley of rockets that home in on a targeted location.

Cooldown

106s

Range

50m

Effects
  • 30 damage per rocket
  • 6 rockets per second
  • 4.5m explosion radius
  • 6m minimum range
  • 13s channel duration
Progression
  • Level 1: Applies 35% movement slow
  • Level 2: -47s cooldown
  • Level 5: +30 damage per rocket