Mirage
Times his shots and catches fleeing targets
Mirage can envelop himself in a violent tornado to catch up to enemies and lift them up. His scarabs help him sustain against multiple enemies, and he's always ready to help an ally or punish an enemy anywhere.
Builds
Want to see the best builds for Mirage?
Check out Mirage buildsWeapon
dps
51
bullet Damage
18
ammo
16
bullets Per Second
2.86
light Melee
63
heavy Melee
116
Vitality
max Health
550
health Regen
2
bullet Resistance
0
spirit Resistance
0
movement Speed
7
sprint Speed
0
stamina
3
Abilities
Tornado
Transform yourself into a tornado that travels forward, damaging enemies and lifting them up in the air. After emerging from the tornado you gain bullet evasion.
Duration
0.75s
Cooldown
32s
Radius
3.5m
- 70 Damage
- 1.2s Lift Duration
- 25% Bullet Evasion Chance
- 3.5s Bullet Evasion Duration
- Level 1: +0.4s Lift Duration
- Level 2: -14s Cooldown
- Level 5: +20% Bullet Evasion Chance
Fire Scarabs
Start launching fire scarabs. Each scarab can be launched separately, stealing max health from enemies and applying bullet resist reduction. Cannot apply multiple scarabs to the same enemy. The health gain from hitting heroes is 3x as effective as against non-heroes.
Cooldown
32s
- 90 Max Health Steal
- -10% Bullet Resist
- 5s Launch Window
- 14s Debuff Duration
- 32s Cooldown
- 25% Heal vs Non-Heroes
- Level 1: -15s Cooldown
- Level 2: -15% Bullet Resist
- Level 5: +70 Max Health Steal
Djinn's Mark
Passive: Your shots apply an increasing multiplier on the target. When the multiplier on a target expires or you reach the max, it's consumed and the target suffers Spirit Damage and is briefly revealed on the map. The final damage is the base damage times the multiplier. Consume multiplier of Djinn's Mark to deal its damage now.
- 16 Base Damage
- 8x Max Multiplier
- 2.5s Cooldown Between Multipliers
- 4.5s Multiplier Duration
- 2s Reveal Duration
- Level 1: Apply 80% Slow for 0.5s whenever you increase the multiplier
- Level 2: +4s Multiplier Duration and +10 Base Damage
- Level 5: -0.5s Cooldown Between Multiplier and +4 Max Multiplier
Traveler
Channeled. Target an ally or visible enemy hero on the minimap, then teleport to where they were when your channel started. After teleporting, you gain movement speed as well as fire rate until your next reload.
Cooldown
130s
- 2.5s Channel Duration
- +2m/s Move Speed
- +20% Fire Rate
- 4s Move Speed Duration
- Level 1: -20s Cooldown
- Level 2: +2m/s Move Speed
- Level 5: +20% Fire Rate