Mo & Krill
Burrows underneath his enemies
By burrowing through the ground, Mo and Krill can get the drop on almost anyone; and once they get in close the results can be devastating.
Builds
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Check out Mo & Krill buildsWeapon
dps
76
bullet Damage
3.6
ammo
20
bullets Per Second
5.56
light Melee
63
heavy Melee
116
Vitality
max Health
700
health Regen
3
bullet Resistance
0
spirit Resistance
0
movement Speed
7.8
sprint Speed
0
stamina
3
Abilities
Scorn
Deal damage to nearby enemies and heal yourself based on damage done. Heal is stronger against enemy heroes.
Cooldown
12.5s
Range
10m
- 60 damage
- 2x hero damage to heal
- 0.7x damage to heal
- Level 1: -3.75s cooldown
- Level 2: +25 damage
- Level 5: Adds a debuff to enemies that lets Mo & Krill deal +15% damage to them. Stacks and lasts 16s.
Burrow
Burrow underground, moving faster and gaining spirit and bullet armor. Damage from enemy heroes will reduce the speed bonus. When you jump out, knock enemies into the air and perform a spin attack that damages and slows. Cooldown starts when burrow ends.
Cooldown
37s
Range
5m
Radius
5m
- +4m/s movement speed
- 80 DPS
- 1.5s spin duration
- +80% bullet resist
- +30% spirit resist
- Level 1: +3s burrow time
- Level 2: +140 spin DPS and +2 radius
- Level 5: -19 second cooldown and +2m/s movement speed
Sand Blast
Spray sand that disarms enemies in front of you and deals damage.
Duration
3.5s
Cooldown
42s
Range
35m
- 40 damage
- Level 1: +1s duration
- Level 2: -19 second cooldown
- Level 5: Slow targets by 50%
Combo
Hold the target in place, stunning them and dealing damage during the channel. If they die during combo or within 3 seconds after, you permanently gain max health.
Duration
2.5s
Cooldown
95s
Range
5m
- 60 DPS
- 30 bonus max health per kill
- Level 1: -28s cooldown
- Level 2: Combo duration +0.75s
- Level 5: +40 damage per second and 100% lifesteal