Infiltrates and disrupts the backline
With a powerful shotgun and a thin frame, Pocket relies on their ability to briefly escape into a mystic suitcase and teleport via a flying cloak in order to survive close encounters.
Builds
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dps
70
bullet Damage
5
ammo
11
bullets Per Second
2
light Melee
63
heavy Melee
116
Vitality
max Health
550
health Regen
2
bullet Resistance
0
spirit Resistance
-15
movement Speed
7
sprint Speed
0
stamina
3
Abilities
Barrage
Channel to start launching projectiles that deal damage and apply movement slow around their impact point. Each projectile landed on a hero grants you a stacking buff that amps all your damage. If you cast it while in the air, you'll float and maintain any horizontal momentum you started with.
Duration
2s
Cooldown
32s
Radius
6.5m
- 6% amp per stack
- 35 damage per projectile
- 30% movement slow
- 4 projectile amount
- 1.5s slow duration
- 15s amp duration
- Level 1: +15 damage per projectile
- Level 2: -14s cooldown
- Level 5: +4% amp per stack
Flying Cloak
Launch a sentient cloak that travels forward and damages enemies. You can activate the ability again to teleport to its location.
Cooldown
32s
Radius
5m
- 90 damage
- 3.2s lifetimte
- Level 1: -14s cooldown
- Level 2: +80 damage
- Level 5: +7 weapon damage for 10s after teleporting
Enchanter's Satchel
Escape into your suitcase. When the duration ends, deal damage to nearby enemies. Duration can be ended early by performing any action.
Cooldown
17s
Radius
12m
- 2s escape duration
- 100 damage
- Level 1: -4.75s cooldown
- Level 2: +80 damage
- Level 5: Applies 40% fire rate slow for 4 seconds
Affliction
Apply damage over time to all enemies nearby. Affliction's damage is non-lethal and does not apply item procs.
Cooldown
127s
Radius
14m
- 23 DPS
- 18s debuff duration
- Level 1: -28s second cooldown
- Level 2: Suppress targets' healing by -60%
- Level 5: +27 DPS