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Seven

Electrocutes crowds of enemies

Seven thrives in a skirmish waiting for the time to strike. Then he rolls into the fight like a storm and batters his enemies with a cascade of lightning.

Builds

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Weapon

dps

70

bullet Damage

11.5

ammo

29

bullets Per Second

6.12

light Melee

63

heavy Melee

116

Vitality

max Health

550

health Regen

1.5

bullet Resistance

8

spirit Resistance

0

movement Speed

7

sprint Speed

0

stamina

3

Abilities

Lightning Ball

Shoot a ball of lightning that travels in a straight line. Does damage to all targets in its radius. Slows down when damaging enemies and stops if it hits the world.

Cooldown

23s

Effects
  • 80 DPS
  • 4m radius
  • 5s lifetime
Progression
  • Level 1: +1 Charges
  • Level 2: +40% movement slow
  • Level 5: +70 DPS and +1m Radius

Static Charge

Apply a charge to a target enemy hero. After a short duration, the static charge stuns and damages enemies within the radius.

Cooldown

42s

Range

16m

Effects
  • 0.9s stun duration
  • 3.5s delay before stun
  • 40 damage
  • 5m radius
Progression
  • Level 1: -19s cooldown
  • Level 2: +8 meter radius
  • Level 5: +0.9s stun duration

Power Surge

Power up your weapon with a shock effect, making your bullet proc shock damage on your target. This shock damage bounces to enemies near your target. Occurs once per burst shot.

Duration

10s

Cooldown

48s

Effects
  • 10 shock damage
  • 3 max jumps
  • 10m jump radius
Progression
  • Level 1: Shock damage applies -15% spirit resist for 8 seconds
  • Level 2: -15s cooldown
  • Level 5: +12 shock damage, improve spirit scaling, and +3 max jumps

Storm Cloud

Channel an expanding storm cloud around you that damages all enemies within its radius. Enemies do not take damage when they are out of line of sight.

Duration

7s

Cooldown

148s

Radius

25m

Effects
  • 110 DPS
  • 12m initial radius
  • +20% bullet resist
Progression
  • Level 1: +35% bullet resist while channeling Storm Cloud
  • Level 2: +7s channel time and +10m radius
  • Level 5: +75 DPS